2018-01-14 Polarity Game Rules
Polarity is a game of placing magnetic discs so that they lean on the magnetic fields of others. It went out of print a while ago, so I wanted to make a scaled-down version of my own with some 3D-printed pieces. I left out some aspects of the original game.
The rules had always been a bit confusing, so I’ll try to distill a set of my own rules here.
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Be the first to play all discs in your supply.
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Collect the most discs in towers, stacks of discs.
 
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Roll out the playing mat flat on a stable surface.
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Give each player half the discs for their supply: 19 to each player.
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Players take turns placing foundation discs flat on the mat, touching no others, until each player has placed 4 foundations.
 
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Take turns leaning discs from your supply on magnetic fields of your discs on the mat.
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Play only on the mat.
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Play only on your own discs with your color facing up, not on your opponent’s discs.
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A turn ends by successfully placing a disc or by causing a fault.
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Play ends immediately upon causing a fault, so pieces still in the hand are returned to the player’s supply.
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Faults occur 4 ways:
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A leaning disc falls flat.
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2 or more discs touch each other.
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Moving a tower or foundation disc more than its diameter.
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Knocking a disc off the mat.
 
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A player can intentionally cause a fault to convert a leaning disc into a new foundation.
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A player can only convert their own discs.
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The fault still ends their turn.
 
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Faults are resolved by:
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If discs snap to the disc being placed while still in the hand, the player removes the touching discs and returns them to their supply.
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If discs on the board are touching, the opponent carefully retrieves the discs allowing them to snap the rest of the way to form a tower, and places it anywhere on the mat.
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While retrieving or placing a tower, the tower is treated like a disc being placed, so causing a fault should be resolved the same way as when placing a piece.
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If a disc just fell, but stayed the same color (a conversion), it stays where it is, but the turn ends.
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If a fault flips one disc from one color to the other, without otherwise touching other discs, the opponent can choose to retrieve the disc and place it anywhere on the mat.
 
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A player is responsible for any faults after a move until the opponents hand approaches the mat.
 
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The game ends when one player depletes their supply.
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A player no longer has any discs with their color showing left on the board.
 
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Each disc in a tower is worth +1 point.
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Each disc in the supply is worth -1 point.
 
Filed Under: Games Make365 3D-Printing