Nostalgia for Old Code
I’ve been coding for a very long time, so I’ve had lots of projects in various languages, on various platforms, and stored very differently.
I got nostalgic on and off over the past couple years and went digging around to recover the source for some of those old projects. I uploaded the more notable projects to my GitHub account.
I spent money to buy a 3.5-inch USB floppy drive and an old 386 PC with a 5.25-inch and 3.5-inch floppy drive, so I could ultimately copy files from really old 5.25-inch floppies that I used in the late 1980s and early 1990s to my live storage of today. Among those old files were binaries and source in GWBASIC and QuickBasic.
I found one of the first games I wrote and sort of distributed, Gravity Blocks. I could play the compiled binary with DOSBox and read the main source file, but some of the source code for my common libraries is still locked up in a compressed format from QuickBasic 4.5. I may need to dig deeper into QB64, a clone of QuickBasic 4.5 that seems to be able to read, run, and compile those old compressed files.
I also found source code for the first software I wrote for the local fire company to help track statistics on calls and print reports to submit to the local municipalities we served.
Copies of Old Servers and Subversion
I continued to build stuff through college (and obviously beyond). Some of it was in C, PERL, and Java.
I recovered these bits
of source code
laying around in backups and copies
of old Linux servers I’ve run
over the years.
This source was in old Subversion repositories
that used old versions of Berkeley DB.
This BDB version mismatch
svn checkout from working,
but the current Subversion tools
svnadmin recover command
that could fix the repository
for normal reading today.
I’m sure some
of those old SVN repositories
had previously been migrated
I found the source code from my final project in the Java class in my last year of college in 2000.
Pop-a-Prof is a clone of my favorite puzzle game, Bust-a-Move. It’s a Java Applet that ran in Netscape allowing any number of players, and it coordinated everyone’s play with a shared public server, Each round lasted 5 minutes, and any time you topped-out, you’d lose some points, and start over, so no one needed to sit around watching the last people battle it out.
After school, I started on Pop-a-Prof 2. This one ran as a plain Java application, and implemented rebounding balls in the game. It was more of a proof-of-concept for the new game mechanics, and it never got network play.
I did a gas-logging app that stored fuel-ups and drew graphs to show fuel economy.
I also wrote a quick little game called Ben’s Backhoe to give the kids a little something to do on my phone. By the time I was building this sort of thing, though, I’m a decent Java programmer, so it’s not the fun mess that we see in the other old project.